Texture Slots


Texture Slots settings.

The combination of images associated with UV maps is called «slots».

Selecting a Paint Slots or Canvas Image will also display the corresponding image in the Image Editor.


The slot system includes two painting modes:


This mode tries to detect the slots from the materials of the mesh.

For the Cycles renderer, all textures (Image Texture node) in the material’s node tree are added in the slots tab.

Active Paint Texture Index

A List view of slots. Activate a certain slot to use it for painting by LMB click on it.

Single Image

You can just select an existing image and painting will use the active UV layer for painting.


Allows you to select the image used as a canvas.


Create a new image.

Mapa UV

Allows you to select the UV layer for painting. (Same as the currently active UV map in the mesh’s UV Maps panel.)

Texture Filter Type

Set the interpolation mode of the texture. This can be Linear or Closest.

Save All Images

Repack (or save if external file) all edited images. Same as in the Image Editor.

Adicionar UVs simples

A opção Adicionar Uvs simples executa um desdobramento simples de um cubo, seguido por uma operação de empacotamento. Ainda assim, é sempre recomendável que os usuários façam seus desdobramentos de forma personalizada para a malha.

This operator is available when the object does not already have a UV Map.