Displacement Node

../../../_images/render_shader-nodes_vector_displacement_node.png

Displacement Node.

The Displacement node is used to displace the surface along the surface normal, to add more detail to the geometry. Both procedural textures and baked displacement maps can be used.

Para melhores resultados a malha deve ser finamente subdividida para apresentar o detalhe na textura de deslocamento.

It is also possible to use the displacement as bump mapping only by changing the material settings, so that no high resolution mesh is needed.

Veja também

Material Displacement for more details on displacement workflows.

Inputs

Altura

Distance to displace the surface along the normal. This is where a texture node can be connected.

Nível médio

Neutral displacement value that causes no displacement. With the default 0.5, any lower values will cause the surfaces to be pushed inwards, and any higher values will push them outwards.

Scale

Aumenta ou diminui a quantidade de deslocamento.

Normal

Standard normal input.

Properties

Espaço

Object Space means the displacement scales along with the object. When using World Space the object scale is ignored.

Saídas

Deslocamento

Deslocamento a ser conectado na Saída de material.

Examples

../../../_images/render_materials_components_displacement_example.jpg

Bump only, displacement only, and displacement and bump combined.