渲染层节点¶

Renders a View Layer and reads its Passes into the compositing node graph.
输入¶
此节点无输入连接端口。
属性¶
- 场景
The scene for which to render a view layer.
- 视图层
The view layer to render. The button next to the dropdown re-renders it immediately.
Hint
To use the compositing output from another scene rather than its "raw" render output, first render that scene into a series of multi-layered images (using e.g. the OpenEXR format), then load those images into the Compositor of the current scene using the 图像节点.
输出¶
- 图像
渲染图像。
- Alpha
Alpha 通道。
- 渲染通道接口
Additional outputs for any enabled render passes.
Note
The viewport compositor only supports render passes when using EEVEE. For other engines, the passes will be empty.