# 多级精度修改器¶

Note

## 选项¶

Levels Viewport

Sculpt

Sculpt Base Mesh

Makes sculpt-mode tools deform the base mesh instead of the displaced mesh, while previewing the displacement of higher subdivision levels. This allows you to see the propagation of strokes in real-time, which enables to use complex tools like Cloth or Pose in much higher resolutions without surface noise and artifacts.

### Subdivisions¶

Creates a new level of subdivision using the type specified by Subdivision Type (see below).

Creates a new level of subdivision using a simple interpolation by subdividing edges without any smoothing.

Linear

Creates a new level of subdivision using linear interpolation of the current sculpted displacement.

Unsubdivide

Rebuild a lower subdivision level of the current base mesh.

### Generate¶

Rebuild Subdivisions

Rebuilds all possible subdivisions levels to generate a lower resolution base mesh. This is used to create an optimized multiresolution version of a pre-existing sculpt. This option is only available when no subdivision level have been created through the modifier.

### 高级¶

UV平滑

Smooth, Keep Corners

UV孤岛被平滑了，但是它们的边界仍然尖锐。

UV保持不变。

Boundary Smooth

Controls how open boundaries (and corners) are smoothed.

All

Smooth boundaries, including corners.

Keep Corners

Smooth boundaries, but corners are kept sharp.

Use Creases

Use the 加权边折痕 values stored in edges to control how smooth they are made.

Use Custom Normals

Interpolates existing 自定义拆边法向 of the resulting mesh.