视图着色

参考

模式

所有模式

标题栏

shading-icon Viewport Shading

快捷键

Z Shift-Z

Blender offers different shading modes for helping with different tasks. For example, Solid shading is well-suited for modeling, while Rendered is useful for setting up lighting.

The radio buttons let you change the shading mode, while the dropdown button opens a popover with additional options described below.

Pressing Z opens a pie menu for changing the shading mode. Pressing Shift-Z switches between the current shading mode and Wireframe.

线框

Only displays the edges (wireframes) of the objects in the scene.

颜色
单一

All objects get shaded using the same single color.

物体

Use the color from the object's Viewport Display settings.

随机

Each object gets displayed in a random color.

背景

背景如何在3D视图中显示。

主题

Use the background of the theme. This can be configured in the Themes Preferences under 3D Viewport ‣ Theme Space ‣ Gradient Colors.

世界环境

Use the color from the World's Viewport Display options.

视窗

为3D视图的背景选择自定义颜色。

选项
X光 Alt-Z

Make objects transparent, allowing you to see and select items that would otherwise be occluded. The slider controls object opacity.

轮廓

Draw an outline around objects. The color of the outline can be adjusted.

实体

This mode utilizes the Workbench engine to render the 3D Viewport. It shows solid geometry rather than just wireframes, but is still highly simplified as it doesn't show materials or scene lighting.

光照

See Workbench Lighting.

颜色

See Workbench Color.

背景

背景如何在3D视图中显示。

主题

Use the background of the theme. This can be configured in the Themes Preferences under 3D Viewport ‣ Theme Space ‣ Gradient Colors.

世界环境

Use the color from the World's Viewport Display options.

视窗

为3D视图的背景选择自定义颜色。

选项

See Workbench Options.

材质预览

Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and painting textures. You can select different lighting conditions to test your materials.

Note

The Material Preview shading mode is not available when the scene's render engine is set to Workbench.

光照
场景灯光

Use the lights in the scene. When disabled (or when the scene contains no lights), a virtual light is used instead.

场景世界

Use the World of the scene. When disabled, a world will be constructed with the following options:

HDRI环境

用于点亮场景的环境贴图。

旋转

环境在Z轴上的旋转。

世界空间照明

Makes the lighting rotation fixed and not follow the camera.

强度

环境光照的强度。

世界不透明度

Opacity of the HDRI as a background image in the viewport.

模糊

Factor to unfocus the HDRI. Note that this does not change the diffusion of the lighting, only the appearance of the background.

渲染通道

Instead of the combined render, show a specific render pass. Useful to analyze and debug geometry, materials and lighting.

渲染

Render the 3D Viewport using the scene's Render Engine, for interactive rendering. This gives you a preview of the final result, including scene lighting effects.

The options are the same as for Material Preview, except that the Render Pass selector will offer different passes if the scene uses the Cycles render engine.