# 运动路径¶

3D Viewport, Properties

Properties ‣ Object Properties ‣ Motion Paths

3D Viewport, Properties

Properties ‣ Armature ‣ Motion Paths

1. 要显示路径(或根据需要更新它们)，请单击 计算路径 按钮。

2. 要隐藏路径，点击 清除路径 按钮。

Note

## 选项¶

Allows displaying one point for every n frames on the path. Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.

These are the start/end frames of the range in which motion paths are shown. You have to Calculate Paths again if you modify this setting, to update the paths in the 3D Viewport. The start frame is inclusive (i.e. if you set Start to 1, you will really see the frame 1 as starting point of the paths...).

Bones only -- By default, you get the tips' paths. By changing this setting to Tails, you will get the paths of the bone's roots (remember that in Blender UI, bones' roots are called "heads"...). You have to Calculate Paths again if you modify this setting, to update the paths in the 3D Viewport.