选择#

Much like the 3D Viewport, the UV Editor has selection mode buttons in the header, as well as a Select menu.

选区同步#

If turned off (the default), the UV Editor only shows the faces that are selected in the 3D Viewport. Selecting an item in one editor does not automatically select it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can select each of those individually.

If turned on, the UV Editor always shows all faces. Selecting an item in one editor also selects it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can't select those individually (you can only select all of them).

选择模式#

顶点:

1 选择顶点。

:

2 选择边。

:

3 选择面。

孤岛:

4 Select contiguous groups of faces. Only available if Sync Selection is disabled.

If Sync Selection is enabled, you can hold Shift while clicking a selection mode to activate multiple ones at the same time, or Ctrl to expand/contract the selection.

See also

网格选择

粘性选择模式#

Options for automatically selecting additional UV vertices. Only available if Sync Selection is disabled.

禁用

每个UV顶点都可以独立于其他元素单独选择。

共享位置

Automatically select UV vertices that correspond to the same mesh vertex and have the same UV coordinates. This is the default and gives the illusion that multiple faces in a UV map can share the same vertex; in reality, they have separate vertices that overlap.

共用顶点

Automatically select UV vertices that correspond to the same mesh vertex, even if they have different UV coordinates. This is also the behavior when Sync Selection is enabled.

选择菜单#

全部 A

选择所有UV元素。

Alt-A

取消选择所有UV元素。

反转 Ctrl-I

反转当前的选择。

框选 B

请参阅 框选

框选已钉固项 Ctrl-B

类似于 框选,但只会选中已 钉固 的UV顶点。

刷选

请参阅 刷选

扩展/缩减选区 Ctrl-NumpadPlus, Ctrl-NumpadMinus

依相邻元素扩展/缩减选中项。

选择已钉固项 Shift-P

选择所有已钉固的UV。

选择相连元素
相连项 Ctrl-L

选择连接到当前所选内容的所有元素。

最短路径

选择两个选中元素之间的路径。(见下文)

选择相似 Shift-G

选择与 活动 元素在某些方面相似的 UV 元素。 调整上一步操作 面板提供了几个选项:

类型

要比较的属性。哪些属性可用取决于 选择模式

顶点选择模式
钉固:

选择具有相同 钉固 状态作为活动顶点的顶点。

边选择模式
长度:

选择在UV中具有相似长度的边。

3D长度:

选择在3D网格中具有相似长度的边。

钉固:

选择钉固状态相同的边。

面选择模式
面光:

选择在UV贴图中具有相似面积的面。

3D面积:

选择在3D网格中具有相似面积的面。

材质:

选择具有相同 材质 的面。

物体:

选择属于同一物体的面。当编辑模式下同时存在多个物体时很有用。

多边形边数:

选择具有相同边数量的面。

翻转/未翻转:

选择具有相同朝向的面(在UV中面朝上还是面朝下)。

孤岛选择模式
面光:

选择在UV中具有相似面积的孤岛。

3D面积:

选择在3D网格中具有相似面积的孤岛。

孤岛中的面数:

选择拥有相同面数的孤岛。

比较

比较操作。

相等:

选择值相等的元素。

大于:

选择值较大或相等的元素。

小于:

选择值较小或相等的元素。

阈值

Tolerance for values that are almost, but not quite the same. A higher threshold will select more elements.

拆分选中项 Y

"Detaches" the selected faces so they can be moved elsewhere without affecting their neighbors.

Hint

Unlike Split Selection for meshes, which physically disconnects faces, this is a pure selection operator. In UV space, the faces were never connected to begin with; it only seemed that way because Sticky Selection automatically selected the vertices of the neighboring faces. Select Split deselects those vertices again.

As an alternative to Select Split, you can set the Sticky Selection Mode to Disabled.

选择重叠

选择所有互相重叠的UV面。

最短路径#

参考

模式:

编辑模式

菜单:

选择‣ 选择相连元素 ‣ 最短路径

快捷键:

Ctrl-LMB

Selects all the UV elements along the shortest path between two elements: the two selected elements when activated using the menu, or the active one and the clicked one when activated using the shortcut.

捷径跨面

For vertices: allows the path to step across faces, following their diagonal rather than their edges.

For edges: selects disconnected edges that are perpendicular to the path (edge ring), rather than connected edges along the path (edge loop).

For faces: allows the path to go through faces that only share a vertex, rather than an edge.

拓扑距离

Calculates the distance by simply counting edges rather than measuring their lengths.

填充区域 Shift-Ctrl-LMB

Selects all shortest paths (rather than just one).

虚线选项

Allows to only select elements at regular intervals, creating a "dashed line" rather than a continuous one.

弃选项

重复次序中跳过的元素数量。

选中项

重复次序中选择的元素数量。

偏移量

The number of elements to offset the sequence by.

See also

网格编辑 拾取最短路径

选择循环边#

参考

模式:

编辑模式

快捷键:

Alt-LMB,或 Shift-Alt-LMB 以扩展现有选中项。

Holding Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions parallel to it. (While this of course works for selecting edge "loops" that go all the way around a mesh, it also works if there's no loop.)

您可以额外按住 Shift 键以扩展当前选中项而不是将其替换。

See also

网格编辑 选择循环边

选择并排边#

参考

模式:

编辑模式

快捷键:

Ctrl-Alt-LMB,或 Shift-Ctrl-Alt-LMB 以扩展现有选中项。

Holding Ctrl-Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions perpendicular to it. (While this of course works for selecting edge "rings" that go all the way around a mesh, it also works if there's no ring.)

您可以额外按住 Shift 键以扩展当前选中项而不是将其替换。

See also

网格编辑 选择循环边