# 烘焙物理模拟¶

Baking refers to the act of storing or caching the results of a calculation. The result of a simulation is automatically cached to memory when the animation is played, so that the next time it runs, it can be replayed more quickly by reading the results from the memory.

Note

Blender中大多数物理模拟器使用类似的系统，但并不全部具有完全相同的设置。所有设置都在此处介绍，但单个物理类型可能无法提供所有这些选项。

## 选项¶

Blender允许同时存储和管理同一物理对象的多个缓存，可以使用 列表视图 来管理这些缓存。双击可以为缓存命名。

Each cache can have a name. Double-click the cache entry to give it a name. If this name is given, any disk cache will be stored in files starting with that name. For example, a cache named 'MyCache' will be stored in MyCache_xxxxxx_yy.bphys.

Warning

Note

The cache name in Caches List and the Index has to exactly match the external cache files name in order to work. The cache files name format is name_frame_index.bphys.

Index

Path

Note

When using 库覆盖, data-blocks only support Disk Cache storage

Share the disk cache when the physics object is linked into another blend-file. When this option is enabled, linked versions of the object will reference the same disk cache. Otherwise linked versions of the object will use independent caches.

The compression level for cache files. Some physics caches can be very large, Blender can compress these caches in order to save space.

Note

Note

## 烘焙¶

Calculate to Frame

Update All to Frame