输出节点#
![输出节点。](../../../../_images/node-types_TextureNodeOutput.webp)
此节点接收节点纹理的结果。
输入#
- 颜色
纹理渲染的颜色数据。
属性#
- 输出名称
The name of the output. (Originally, it was possible for textures to have multiple outputs with different names.)
输出#
此节点没有输出。
此节点接收节点纹理的结果。
纹理渲染的颜色数据。
The name of the output. (Originally, it was possible for textures to have multiple outputs with different names.)
此节点没有输出。