Renders can be separated into layers, to composite them back together afterwards.
Some example usages are applying compositing effects to characters separately, blurring the background and foreground layers separately for depth of field, or rendering different lighting variations of the same scene.
Using View Layers can also save you from having to re-render your entire image after each change, allowing you to instead re-render only the layer(s) that you have altered.
In the top of the screen there is a list of all the View Layers in the active scene.
The name of the active view layer, click to edit the name.
Will add a new view layer to the active scene.
Adds a new view layer.
Adds a new view layer with all the settings of current view layer.
Adds a new view layer with all collections disabled.
Will remove the selected view layer from the active scene.
A scene must have at least one view layer.
Each Render Layer has an associated set of Collections. Objects which are on one of the associated collections are shown in that Render Layer, as long as that collection is also visible.
Only the objects in visible Scene Layers will be rendered. So, if only Collection 1 is visible and your Render Layer set specifies to render only Collections 2 and 3, nothing will be rendered.
Per collection you can adjust the way how the render engine needs to render the objects inside. Based on the render engine different options can be set.
Remove this collection from the active view layer. Objects that are only in this collection will not be rendered for the active view layer. This is useful to sometimes leave out some object influence for a particular view layer.
Add this collection to the active view layer. Objects inside the collection will be rendered with the active view layer.
Objects inside this collection will only contribute to the final image indirectly through shadows and reflections.
Clear the Indirect Only flag. Objects inside this collection will contribute normally to the final image.
Objects inside this collection will generate a holdout/mask in the active view layer.
Clear the Set Holdout flag.
This section covers only the Render Layer settings appropriate for the Cycles renderer. For the engine-independent settings, see this section.
Disables rendering the Environment render pass in the final render.
Disables rendering the Ambient Occlusion render pass in the final render.
Disables rendering object materials in the final render.
Disables rendering hair strands in the final render.
Disables rendering Volumes in the final render.