简介

EEVEE is Blender's realtime render engine focused on speed and interactivity while achieving the goal of rendering PBR materials. EEVEE can be used interactively in the 3D Viewport but also produce high quality final renders.

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3D视窗里的EEVEE效果 -- 由Daniel Bystedt制作的 “Tiger” 作品截图。

EEVEE使用与Cycles相同的着色器节点,从而易于渲染现有场景。对Cycles用户来说,可以在Cycles渲染成品前使用EEVEE预览材质效果以加快作图效率。

EEVEE is based on rasterization and is not a path tracer. Instead of computing each ray of light, rasterization determines what surface is visible from the camera. It then estimates the way light interacts with these surfaces and materials using numerous algorithms. While EEVEE is designed to use PBR principles, it is not perfect and Cycles will always provide more physically accurate renders. For these reasons, EEVEE has a set of limitations.

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EEVEE渲染成品 -- 由 Dominik Graf 制作的 “Temple” 作品。