Deform a model simulating armature-like workflow. This can either be useful for posing a model without a rig, adjusting the proportions of a mesh or other fast deformations.
The brush will automatically determine an origin point, indicated with a while line on the brush cursor.
If the Deformation Target is changed, the brush can also be used for cloth sculpting.
Only Radius and Auto-Masking has an impact on the brush behavior for this brush.
Rotates the mesh around the pose origin. When pressing Ctrl, the brush applies a twist rotation instead (and disables any IK segments that are used).
Scale the mesh based on the pose origin. While holding Ctrl the brush moves the mesh.
Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect.
Method to set the rotation origin for the pose origin or individual IK segments.
Controls how many IK segments are going to be created for posing. This can be seen by a divided white line on the cursor. This is also useful for making curved deformations with the pose brush, like hair clumps and tails.
使用 缩放/平移变形 时，请勿旋转线段;仅应用缩放。
Keeps the position of the last segment in the IK chain fixed. If this is disabled, the mesh can be dragged around more freely, creating snake like shapes.
The brush will only affect topologically connected elements. Disabling this will allow deforming multiple disconnected meshes at the same time, for example characters with clothing & shoes.
Disabling this setting can have a big impact on performance, as neighboring elements will be merged internally. Keeping the Max Element Distance as low as possible will help counteract the performance impact.