网格 转换为 曲线#

网格转换为曲线节点。

The Mesh to Curve node generates a curve from a mesh. The result is a poly spline, with a point for every selected vertex on the mesh. Any intersection of more than two selected edges will cause a break in the spline. Meaning that if a the mesh has grid-like topology and a continuous spline is desired, the Selection input is very important.

Attributes will be transferred to the resulting curve, including named attributes. If the mesh has attributes with the names of built-in curve attributes like radius and cyclic, they will be copied as well.

输入#

网格

标准法向输入。

选择

在边缘域上评估的字段输入,以确定每个边缘是否将包含在结果中。

Tip

使用此输入比在转换之前或之后删除部分几何体更有效。

属性#

该节点没有属性。

输出#

曲线

生成的曲线。