VR Scene Inspection¶
The VR Scene Inspection add-on exposes and extends the native virtual reality features of Blender in the user interface. The feature set is limited to scene inspection use cases. More advanced use cases may be enabled through further development inside of Blender.
VR support in Blender is based on the OpenXR specification and requires some set up steps. These are explained in the Head-Mounted Displays (HMD) section.
Click 3D View then VR Scene Inspection to enable the script.
Located in the.
Try to set up a connection to the OpenXR platform to share the viewport with an HMD.
Only track rotational changes of the head, do not allow the HMD to affect the location of the viewer in virtual space.
Set visibility of the ground plane in the VR view.
Set visibility of annotation strokes in the VR view.
Clipping values of the VR view, as in the 3D Viewport.
Landmarks are used to store reusable base poses (position and rotation) for the viewer in the virtual space.
A list view.
Defines which landmark's settings are shown below the list. Changing the selected landmark does not have an influence on the VR view.
- Activate (star icon)
Activates a landmark, making it change the base pose of the VR view.
Create a landmark.
Deletes the selected landmark.
Follow the scene's active camera to define the base pose of the viewer.
Set an arbitrary camera to define the base pose of the viewer.
Draw an indicator of the current VR viewer pose (location and rotation in the virtual space) in the current 3D Viewport.
Make the current 3D Viewport follow the perspective of the VR view.
View the viewport with virtual reality glasses (head-mounted displays).