Metallic BSDF

Metallic BSDF node.

The Metallic BSDF node is used to recreate the appearance of metals.

输入

F82 Tint

基础色

Color of the material when viewed straight on.

Edge Tint

Color of the material when viewed at a 82° angle.

Physical Conductor

IOR

Refractive index per color channel. This is the real part of a complex refractive index, scientifically denoted as n.

Extinction

Extinction coefficients per color channel. This is the imaginary part of a complex refractive index, scientifically denoted as k.

通用选项

粗糙度

反射的锐利度;值为0.0时非常锐利,值越高越平滑。

各向异性 仅限 Cycles

Amount of anisotropy. Higher values give elongated highlights along the tangent direction; negative values give highlights shaped perpendicular to the tangent direction.

Rotation Cycles Only

旋转各向异性的方向,取值为1.0时,旋转一周。

Compared to the Glossy BSDF node, the direction of highlight elongation is rotated by 90°. Add 0.25 to the value to correct.

法向

用于着色的法向;如果没有连接其它选项,则使用默认着色法向。

切向 (正切)

切线右用于着色;如果没有连接其它选项,则使用默认着色切线。

属性

分布

要使用的微面分布。

GGX:

GGX微平面分布。

多重散射GGX:

Takes multiple scattering events between microfacets into account. This gives more energy conserving results, which would otherwise be visible as excessive darkening.

贝克曼:

仅限 Cycles 贝克曼微面分布。

Fresnel Type

Models for describing the metal's appearance, by specifying the apparent color or the physical IOR.

F82 Tint:

Uses the Adobe F82-Tint formula for the metallic fresnel. This allows for artist friendly control of the color near the edge of the material to simulate a complex IOR.

Physical Conductor:

Accepts Complex IOR measurements from real world metals to replicate a more accurate rendering of metals than the F82 Tint Fresnel type.

Complex IOR values can be found from sources like the Physically Based database for CG artists and Refractive Index nk database.

输出

BSDF

标准着色器输出。

示例

F82 Tint

../../../_images/render_shader-nodes_shader_metallic_f82-Ti.webp
../../../_images/render_shader-nodes_shader_metallic_f82-Al.webp
../../../_images/render_shader-nodes_shader_metallic_f82-Cu.webp
../../../_images/render_shader-nodes_shader_metallic_f82-Au.webp

材质

Titanium (Default)

Aluminum

Copper

Gold

基础色

0.617, 0.576, 0.540

0.911, 0.912, 0.917

0.972, 0.694, 0.486

1.000, 0.735, 0.353

Edge Tint

0.695, 0.726, 0.770

0.848, 0.877, 0.916

0.961, 0.969, 0.942

0.993, 1.000, 1.000

Physical Conductor

../../../_images/render_shader-nodes_shader_metallic_physical-Ti.webp
../../../_images/render_shader-nodes_shader_metallic_physical-Al.webp
../../../_images/render_shader-nodes_shader_metallic_physical-Cu.webp
../../../_images/render_shader-nodes_shader_metallic_physical-Au.webp

材质

Titanium (Default)

Aluminum

Copper

Gold

IOR

2.757, 2.512, 2.231

1.333, 0.945, 0.582

0.235, 0.729, 1.369

0.000, 0.470, 1.439

Extinction

3.867, 3.404, 3.009

7.434, 6.340, 5.181

5.666, 2.562, 2.227

182.6, 2.189, 1.660