Lựa Chọn (Selecting)#

Much like the 3D Viewport, the UV Editor has selection mode buttons in the header, as well as a Select menu.

Đồng Bộ Hóa Lựa Chọn (Sync Selection)#

If turned off (the default), the UV Editor only shows the faces that are selected in the 3D Viewport. Selecting an item in one editor does not automatically select it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can select each of those individually.

If turned on, the UV Editor always shows all faces. Selecting an item in one editor also selects it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can't select those individually (you can only select all of them).

Chế Độ Lựa Chọn (Selection Mode)#

Vertex (Điểm Đỉnh):

1 Select vertices.

Edge (Cạnh):

2 Select edges.

Face (Mặt):

3 Select faces.

Hải Đảo (Island):

4 Select contiguous groups of faces. Only available if Sync Selection is disabled.

If Sync Selection is enabled, you can hold Shift while clicking a selection mode to activate multiple ones at the same time, or Ctrl to expand/contract the selection.

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Mesh Selection

Chế Độ Lựa Chọn Dính Kết (Sticky Selection Mode)#

Options for automatically selecting additional UV vertices. Only available if Sync Selection is disabled.

Tắt (Disabled)

Each UV vertex can be selected independently of the others.

Có Cùng Vị Trí (Shared Location)

Automatically select UV vertices that correspond to the same mesh vertex and have the same UV coordinates. This is the default and gives the illusion that multiple faces in a UV map can share the same vertex; in reality, they have separate vertices that overlap.

Có Cùng Điểm Đỉnh (Shared Vertex)

Automatically select UV vertices that correspond to the same mesh vertex, even if they have different UV coordinates. This is also the behavior when Sync Selection is enabled.

Trình Đơn Lựa Chọn (Select Menu)#

Toàn Bộ (All) A

Selects all UV elements.

Không (None) Alt-A

Deselects all UV elements.

Đảo Nghịch (Invert) Ctrl-I

Đảo nghịch lựa chọn hiện tại.

Lựa Chọn A

See Box Select.

Khoanh Vùng Chọn Hình Hộp cái đã được Ghim Xuống Ctrl-B

Like Box Select, but only selects pinned UV vertices.

Lựa Chọn bằng Vòng Tròn (Circle Select)

See Circle Select.

Thêm/Bớt (More/Less) Ctrl-Dấu Cộng (+) Bàn Số (NumpadPlus), Ctrl-Dấu Trừ (-) Bàn Số (NumpadMinus)

Expands/contracts the selection to/from the adjacent elements.

Chọn cái đã Ghim Lại (Select Pinned) Shift-P

Selects all pinned UVs.

Chọn cái Kết Nối (Select Linked)
Kết Nối (Linked) Ctrl-L

Selects all elements that are connected to the currently selected ones.

Đường Ngắn Nhất (Shortest Path)

Selects the path between two selected elements. (See below)

Chọn Tương Đồng (Select Similar) Shift-G

Selects UV elements that are similar to the active one in some way. The Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel provides several options:

Thể Loại (Type)

The property to compare. Which properties are available depends on the Selection Mode.

Chế Độ Lựa Chọn Điểm Đỉnh (Vertex Selection Mode)
Ghim Xuống (Pinned):

Selects vertices with the same pinned state.

Chế Độ Lựa Chọn Cạnh (Edge Selection Mode)
Chiều Dài (Length):

Selects edges with a similar length in the UV map.

Chiều Dài 3D (Length 3D):

Selects edges with a similar length in the 3D mesh.

Ghim Xuống (Pinned):

Selects edges with the same pinned state.

Chế Độ Lựa Chọn Mặt (Face Selection Mode)
Khu Vực/Diện Tích:

Selects faces with a similar area in the UV map.

Khu Vực 3D (Area 3D):

Selects faces with a similar area in the 3D mesh.

Nguyên Vật Liệu (Material):

Chọn các mặt giống nhau Nguyên Vật Liệu (Material).

Object (Đối Tượng):

Selects faces that belong to the same object. This is useful when multiple objects are in Edit mode at once.

Số Cạnh của Đa Giác (Polygon Sides):

Selects faces with a similar number of edges.

Chiều Xoáy của Pháp Tuyến:

Select faces that have the same orientation (facing upwards or downwards in the UV map).

Chế Độ Lựa Chọn Hải Đảo (Island Selection Mode)
Khu Vực/Diện Tích:

Selects islands with a similar area in the UV map.

Khu Vực 3D (Area 3D):

Selects islands with a similar area in the 3D mesh.

Số Lượng Mặt trong Hải Đảo:

Selects islands with a similar number of faces.

So Sánh (Compare)

The comparison operator.

Bằng Nhau (Equal):

Select elements whose value is equal.

Lớn Hơn (Greater):

Select elements whose value is greater or equal.

Nhỏ Hơn/Giảm (Less):

Select elements whose value is less or equal.

Ngưỡng (Threshold)

Tolerance for values that are almost, but not quite the same. A higher threshold will select more elements.

Phân Tách Lựa Chọn (Select Split) Y

"Detaches" the selected faces so they can be moved elsewhere without affecting their neighbors.

Gợi ý

Unlike Split Selection for meshes, which physically disconnects faces, this is a pure selection operator. In UV space, the faces were never connected to begin with; it only seemed that way because Sticky Selection automatically selected the vertices of the neighboring faces. Select Split deselects those vertices again.

As an alternative to Select Split, you can set the Sticky Selection Mode to Disabled.

Chọn cái Chồng Gối Lên Nhau (Select Overlap)

Selects all UV faces that overlap each other.

Đường Ngắn Nhất (Shortest Path)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu):

Lựa Chọn (Select) ‣ Chọn Cái Đã Kết Nối (Select Linked) ‣ Đường Ngắn Nhất (Shortest Path)

Tổ Hợp Phím Tắt (Shortcut):

Ctrl-NCT (LMB)

Selects all the UV elements along the shortest path between two elements: the two selected elements when activated using the menu, or the active one and the clicked one when activated using the shortcut.

Bước theo Mặt (Face Stepping)

For vertices: allows the path to step across faces, following their diagonal rather than their edges.

For edges: selects disconnected edges that are perpendicular to the path (edge ring), rather than connected edges along the path (edge loop).

For faces: allows the path to go through faces that only share a vertex, rather than an edge.

Topology Distance

Calculates the distance by simply counting edges rather than measuring their lengths.

PHủ Kín Vùng (Fill Region) Shift-Ctrl-NCT (LMB)

Selects all shortest paths (rather than just one).

Tùy Chọn về Đường Gạch Ngang (Dashed Line Options)

Allows to only select elements at regular intervals, creating a "dashed line" rather than a continuous one.

Hủy Chọn (Deselected)

Số phần tử không được chọn trong trình tự lặp lại.

Được Chọn (Selected)

Số phần tử được chọn trong trình tự lặp lại.

Dịch Chuyển (Offset)

The number of elements to offset the sequence by.

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Biên soạn khung lưới Chọn Đường Ngắn Nhất (Select Shortest Path).

Lựa Chọn Vòng Cạnh (Select Edge Loop)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Chế Độ Biên Soạn (Edit Mode)

Tổ Hợp Phím Tắt (Shortcut):

Alt-LMB, or Shift-Alt-LMB for extending the existing selection.

Holding Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions parallel to it. (While this of course works for selecting edge "loops" that go all the way around a mesh, it also works if there's no loop.)

You can additionally hold Shift to extend the current selection rather than replacing it.

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Mesh edit Select Edge Loops.

Lựa Chọn Vành Đai Cạnh (Select Edge Ring)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Chế Độ Biên Soạn (Edit Mode)

Tổ Hợp Phím Tắt (Shortcut):

Ctrl-Alt-LMB, or Shift-Ctrl-Alt-LMB for extending the existing selection.

Holding Ctrl-Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions perpendicular to it. (While this of course works for selecting edge "rings" that go all the way around a mesh, it also works if there's no ring.)

You can additionally hold Shift to extend the current selection rather than replacing it.

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Mesh edit Select Edge Rings.