Dữ Liệu Cạnh (Edge Data)¶
The operators below change edge properties which in turn influence certain tools or modifiers. To quickly access an operator that doesn't have its own shortcut, press Ctrl-E to open the menu as a popover at the mouse cursor.
Trọng Lượng Bo Tròn Cạnh (Edge Bevel Weight)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Interactively changes the Bevel Weight of the selected edges. After clicking the menu item, move the mouse to change the weight or type a (positive or negative) number to add to the existing weight. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Bevel Weight can also be seen and changed in the Sidebar.
Miết Nếp Gấp (Edge Crease)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
- Tổ Hợp Phím Tắt [Shortcut]:
Shift-E
Interactively changes the Crease amount of the selected edges. After clicking the menu item or pressing the shortcut, move the mouse to change the value or type a (positive or negative) number to add to the existing value. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Crease value can also be seen and changed in the Sidebar.
Mark/Clear Seam¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Mark or unmark the selected edges as being UV Seams.
Mark/Clear Sharp¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Mark or unmark the selected edges as being Sharp. This property is used for the following:
Making edges appear sharp, and faces appear flat, in meshes that are otherwise smoothly shaded. Specifically, this is done by changing the normals of vertices that are connected to at least two Sharp edges.
Indicating which edges should be affected by the Bộ Điều Chỉnh Phân Tách Cạnh (Edge Split Modifier).
Indicating which edges should not be affected by the Làm Mịn theo Góc Bộ Điều Chỉnh [Smooth By Angle Modifier] and the Bộ Điều Chỉnh Pháp Tuyến Cân Trọng (Weighted Normal Modifier).
Exporting smoothing groups to external file formats (e.g. FBX, OBJ).
Internally, the Sharp state is stored in the sharp_edge attribute.
Set Sharpness by Angle¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Sets the sharp edge attribute based on the angle between neighboring faces.
- Góc Độ (Angle)
Maximum angle between face normals that will be considered as smooth.
- Nới/Mở Rộng (Extend)
Add new sharp edges without clearing existing sharp edges.
Mark/Clear Freestyle Edge¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Marks or unmarks the selected edges as requiring Freestyle lines. See Dấu Chỉ Cạnh (Edge Marks).