Đá Hoa (Marble)#

The marble texture is used to generate marble, fire, or noise with a structure. Bands are generated based on the sine, saw, or triangular formula and noise turbulence.

../../../../_images/render_materials_legacy-textures_types_marble_panel.png

Kênh Chất Liệu.#

Các Tùy Chọn (Options)#

Kiểu Vân Đá Hoa (Marble Type)

Three settings for soft to more clearly defined Marble.

Soft, Sharp, Sharper

Cơ Sở Nhiễu (Noise basis)

Hình dạng sóng để tạo ra đường vằn.

Sin, Hình Răng Cưa, Tam Giác

Loại Nhiễu (Noise Type)

The noise function works with two methods.

Mềm, Cứng

Kích Thước (Size)

The dimensions of the noise table.

Chiều/Độ Sâu (Depth)

The depth of the Marble calculation. A higher value results in greater calculation time, but also in finer details.

Hỗn Loạn (Turbulence)

The turbulence of the sine bands.