Trình Giải Nghiệm (Solver)#

Tham Chiếu (Reference)

Panel (Bảng):

Vật Lý (Physics) ‣ Thân Mềm (Soft Body) ‣ Trình Giải Nghiệm (Solver)

The settings in the Soft Body Solver panel determine the accuracy of the simulation.

Số Bước Tối Thiểu (Step Size Min)

Minimum simulation steps per frame. Increase this value, if the soft body misses fast-moving collision objects.

Tối Đa (Max)

Maximum simulation steps per frame. Normally the number of simulation steps is set dynamically (with the Error Limit) but you have probably a good reason to change it.

Tự Động Tính Số Bước (Auto-Step)

Use velocities for automatic step sizes. Helps the Solver figure out how much work it needs to do based on how fast things are moving.

Giới Hạn Sai Số (Error Limit)

Rules the overall quality of the solution delivered. The most critical setting that defines how precise the solver should check for collisions. Start with a value that is half the average edge length. If there are visible errors, jitter, or over-exaggerated responses, decrease the value. The solver keeps track of how "bad" it is doing and the Error Limit causes the solver to do some "adaptive step sizing".

Điều Tra/Kiểm Nghiệm (Diagnostics)#

In Hiệu Suất Thi Hành ra Bàn Giao Tiếp (Print Performance to Console)

Prints on the console how the solver is doing.

Estimate Transforms

Estimate matrix, split to COM, ROT, SCALE.

Tính Chất Hỗ Trợ (Helpers)#

These settings control how the soft body will react (deform) once it either gets close to or actually intersects (cuts into) another collision object on the same layer.

Tắc Nghẹn (Choke)

Calms down (reduces the exit velocity of) a vertex or edge once it penetrates a collision mesh.

Mờ Ám/Ảo (Fuzzy)

Fuzziness while on collision, high values make collision handling faster but less stable. Simulation is faster, but less accurate.