Đường Cong (Curves)#

Tham Chiếu (Reference)

Panel (Bảng):

Kết Xuất (Render) ‣ Đường Cong (Curves)

These are global settings that apply to all instances of particle hair systems. The resolution of the strands is controlled by the step values in particle settings. Each hair system uses the material identified in the particle settings.

Hình Dạng (Shape)
Băng Thắt Nơ Tròn (Rounded Ribbons):

Render curves as flat ribbon with rounded normals, for fast rendering. Curves are subdivided with a fixed number of specified subdivisions.

Mức Phân Hóa Đường Cong (Curve Subdivisions)

Lượng phân hóa sử dụng trong sự giao cắt của đường cong chính tắc (mũ 2) (Cardinal curve intersection).

Đường Cong 3D (3D Curves):

Render curves as circular 3D geometry, for accurate results when viewing curves close up. Curves are automatically subdivided until the curve is smooth.

Hiển Thị Cổng Nhìn (Viewport Display)#

These settings control the curve rendering settings used when the 3D viewport is set to Material Preview

Hình Dạng (Shape)
Sợi (Strand):

Render curves as a thin strand roughly a pixel wide. Curve diameter parameters are ignored with this setting.

Dải (Strip):

Render curves as a flat ribbon with rounded normals.

Mức Phân Hóa Bổ Sung (Additional Subdivisions)

Additional subdivisions to be applied on top of the curve resolution set in the hair system settings. Increasing this value will smooth out the curves of the strands.