Đường Đi của Ánh Sáng (Light Paths)¶
Clamping (Hạn Định)¶
Tham Chiếu [Reference]
- Panel (Bảng):
Bề Mặt (Surface)¶
- Ánh Sáng Trực Tiếp (Direct Light)
This Tùy Chọn Giới Hạn the Tối Đa Nguồn/Ánh Sáng Cường Độ một Bề Mặt có thể Phản Xạ. It reduces Aliasing (Răng Cưa) nhiễu Fireflies (Đom Đóm) tại the cost của độ chính xác. Sắp Đặt this tùy chọn tới 0.0 disables hạn định altogether. Thường/Dưới giá trị have một lớn hơn hiệu ứng trên resulting hình ảnh than higher giá trị.
- Ánh Sáng Gián Tiếp (Indirect Light)
Similar to Direct Light but limits the maximum light intensity reflected using ray-tracing and light-probes. This also limits the intensity of the world lighting since it is considered indirect light.
Âm Lượng/Thể Tích (Volume)¶
- Ánh Sáng Trực Tiếp (Direct Light)
The same as Surface Direct Light but applied to volume direct lighting.
- Ánh Sáng Gián Tiếp (Indirect Light)
The same as Surface Indirect Light but applied to volume indirect lighting.
Cường Độ (Intensity)¶
Tham Chiếu [Reference]
- Panel (Bảng):
The intensity controls scale the evaluated lighting contribution in EEVEE. They do not modify ray depth, sampling, accumulation, or performance characteristics.
- Ánh Sáng Trực Tiếp (Direct Light)
Scales the contribution of direct lighting, including light sources that directly illuminate surfaces and volumes.
Increasing this value strengthens highlights and direct illumination. Lowering it reduces the apparent strength of light sources without modifying their energy settings.
- Ánh Sáng Gián Tiếp (Indirect Light)
Scales the contribution of indirect lighting, including bounced light from ray tracing and light probes.
This affects global illumination and world lighting. It can be used to strengthen or weaken the perceived bounce light in a scene.
The scaling is applied after clamping, preserving firefly suppression behavior. This makes the result behave similarly to a post-lighting compositing adjustment, while remaining consistent across dithered and blended materials.
These controls are useful for adjusting lighting balance in large environments, fine-tuning indirect illumination, and balancing direct versus indirect contribution without modifying individual light settings