Các Cài Đặt của Công Cụ (Tool Settings)#

Tùy Chọn về Tư Thế (Pose Options)#

IK Tự Động (Auto IK)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Pose Mode (Chế Độ Tư Thế)

Panel (Bảng):

Thanh Bên (Sidebar) ‣ Công Cụ (Tool) ‣ Tùy Chọn về Tư Thế (Pose Options) ‣ IK Tự Động (Auto IK)

Automatic IK is a tool for quick posing, when enabled, translating a bone will activate inverse kinematics and rotate the parent bone, and the parent's parent, and so on, to follow the selected bone. The IK chain can only extend from a child to a parent bone if the child is connected to it.

While moving bones, the length of the chain (the number of affected bones) can be increased or decreased using keyboard hotkeys. Pressing PageUp will increase in chain length by one and PageDown decreases the length by one. The chain length can also be controlled with WheelUp or WheelDown.

The initial chain length is 0, which effectively means follow the connections to parent bones as far as possible, with no length limit. So pressing increasing the chain length the first time sets the length to 1 (move only the selected bone), and at this point, decreasing the length point sets it back to 0 (unlimited) again. Thus, you have to increase the chain length more than once from the initial state to set a finite chain length greater than 1.

This is a more limited feature than using an IK constraint, which can be configured, but it can be useful for quick posing.

Phản Chiếu Đối Xứng Trục X (X-Axis Mirror)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Edit and Pose Mode

Panel (Bảng):

Thanh Bên (Sidebar) ‣ Công Cụ (Tool) ‣ Các Tùy Chọn (Options) ‣ Phản Chiếu Đối Xứng Trục X (X-Axis Mirror)

This option enables automatic mirroring of editing actions along the X axis. You can enable this option in the Tool tab ‣ Options panel, while the armature is selected in Edit Mode. When you have pairs of bones of the same name with just a different "side suffix" (e.g. ".R"/".L", or "_right"/"_left" ...), once this option is enabled, each time you transform (move, rotate, scale...) a bone, its "other side" counterpart will be transformed accordingly, through a symmetry along the armature local X axis. As most rigs have at least one axis of symmetry (animals, humans, ...), it is an easy way to keep the model symmetrical.

Phản Chiếu Đối Xứng Tương Đối (Relative Mirror)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Edit and Pose Mode

Panel (Bảng):

Thanh Bên (Sidebar) ‣ Công Cụ (Tool) ‣ Các Tùy Chọn (Options) ‣ Phản Chiếu Đối Xứng Tương Đối (Relative Mirror)

Accounts for any relative transformations when using "Phản Chiếu Đối Xứng Trục X".

Những Hạn Chế Từng Biết Đến (Known Limitations)#

Relative Mirror is not supported with Auto IK enabled.