Bố Trí Ánh Sáng (Lighting)#

The Workbench engine does not use the lights of the scene. The lighting conditions that will be used can be set in the Lighting panel.

Tham Chiếu (Reference)

Panel (Bảng):

Tính Chất (Properties) ‣ Kết Xuất (Render) ‣ Bố Trí Ánh Sáng (Lighting)

Phẳng Bẹt (Flat):

Do not calculate any lighting. The base color of the scene will be rendered.

Studio:

Use studio lights to light the objects. The studio lights can be configured in the preferences. Studio lights can follow the camera or be fixed. When fixed the angle of the lights can be adjusted.

Bố Trí Ánh Sáng của Không Gian Thế Giới (World Space Lighting)

Uses world space lighting so lights do not follow the view camera.

Xoay Chiều (Rotation)

The rotation of the studio lights on the Z axis.

Vật Liệu Bắt:

Use a material capture to light the objects in the scene. MatCaps can be flipped horizontally by clicking the Flip MatCap button.

Custom MatCaps can be được nạp vào cài đặt sở thích (loaded in the preferences).