Tầm Nhìn, Chắn Lọc & Mặt Ấn Định (Visibility, Masking & Face Sets)#

Điều Khiển Tầm Nhìn (Visibility Control)#

Parts of the mesh can be hidden in Sculpt Mode. Because hidden faces cannot be sculpted, hiding makes it easier to isolate what you want to work on. Hiding geometry also improves the viewport performance.

Hiding is shared between all modes, except Object Mode (i.e. hiding/showing of faces in one mode will hide the same faces in other modes too).

Unlike Selection Masking in other painting modes, Sculpt Mode primarily uses Masks and Face Sets to easily control the mesh visibility and which faces can currently be edited. The exception is the Clipping Region, which can be used in any mode.

The most common shortcuts are H to hide the face set under the cursor and Shift-H to isolate the face set under the cursor (or show everything).

Inverting the visibility and showing all is also available in the Alt-W pie menu.

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More information for controlling the visibility at Show & Hide.

Màn Chắn Lọc (Masks)#

../../../_images/sculpt-paint_sculpting_editing_mask_example.jpg

A mask is used to control which vertices of the mesh are influenced by sculpting and painting. The mask can for example be created/edited via the Đầu Bút màn chắn lọc (Mask Brush), Màn Chắn Lọc Hình Hộp (Box Mask), màn chắn lọc Hình Dây Thòng Lọng (Lasso Mask), Chắn Lọc Đường Thẳng (Line Mask) and Chắn Lọc theo Màu (Mask by Color) tools.

Internally, masks are stored using the sculpt_mask Thuộc Tính (Attributes).

Xóa & Đảo Ngược (Clear & Invert)#

Creating masks follows a slightly different mental model than selecting in other modes. For example Shift-LMB is used for smoothing instead of adding to a mask.

Masking is also conceptually inverted to selection (i.e. You cannot edit masked vertices. But you can edit selected vertices).

Instead a mask is typically always added to the current mask with LMB and subtracted with Ctrl-LMB. So if you wish to edit the masked surfaces, you'll need to use the Invert operator, In the case of masking everything that is visible, the best workflow is to first Clear and then Invert the mask.

Both these operators can be quickly accessed in the A pie menu.

../../../_images/sculpt-paint_sculpting_editing_mask_pie.png

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Thông tin thêm về biên soạn và sử dụng Màn Chắn Lọc tại mục Trình Đơn màn chắn lọc (Mask Menu)

Mặt Ấn Định (Face Sets)#

../../../_images/sculpt-paint_sculpting_editing_face_set_example.png

Face sets are used to group your mesh into differently colored faces, which can then be quickly hidden or shown like mentioned above. They can also be used for fast mask creation via the Mask Expand. Face Set Expand is also useful for creating, editing and joining face sets.

More options can be found in the Alt-W pie menu.

../../../_images/sculpt-paint_sculpting_editing_face_set_pie.png

Otherwise Face Sets can be created/edited with the Vẽ Mặt Ấn Định (Draw Face Sets) brush, Mặt Ấn Định Hình Hộp (Box Face Set) and Mặt Ấn Định Bằng Dây Thòng Lọng (Lasso Face Set). They can also be edited with the Biên Soạn Mặt Ấn Định (Edit Face Set) tool.

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Thông tin thêm về biên soạn và sử dụng mặt ấn định tại mục Trình Đơn Mặt Ấn Định (Face Sets Menu)

Internally, face sets are stored using the sculpt_face_set Thuộc Tính (Attributes).

Tự Động Chắn Lọc#

Auto-Masking is also a fast way of only editing specific geometry without having to manually create a new mask or hide geometry. This feature is especially useful in combination with face sets.

../../../_images/sculpt-paint_sculpting_automasking_panel.png

Các Sắp Đặt về Hiển Thị (Display Settings)#

The mask and face sets display can be toggled and adjusted in the Các Sắp Đặt về Hiển Thị (Display Settings).

../../../_images/sculpt-paint_sculpting_viewport_overlays.png

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When Xray shading is enabled, masks and face sets will not be displayed.