Hiển Thị Cổng Nhìn (Viewport Display)#

The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.

Object (Đối Tượng)#

The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.

Tham Chiếu (Reference)

Panel (Bảng):

Tính Chất (Properties) ‣ Đối Tượng (Object) ‣ Hiển Thị Cổng Nhìn (Viewport Display)

Ngả/Bóng Tối (Shadow)

When the Shadow in the Các Tùy Chọn (Options) is enabled this object will cast a shadow.

Ở Đằng Trước (In Front)

When checked the object will be rendered in front of the other objects in the scene.

Màu Sắc (Color)

The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.

Nguyên Vật Liệu (Material)#

The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.

Tham Chiếu (Reference)

Panel (Bảng):

Tính Chất (Properties) ‣ Nguyên Vật Liệu (Material) ‣ Hiển Thị Cổng Nhìn (Viewport Display)

Màu Sắc (Color)

The color when rendering the material. The alpha channel can be used to render the object transparent.

Kim Loại (Metallic)

Changes the amount of specular lighting. This is only available when Specular Lighting in the Các Tùy Chọn (Options) is enabled.

Độ Nhám/Ráp/Rối (Roughness)

Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Các Tùy Chọn (Options) is enabled.

Thế Giới (World)#

The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.

Tham Chiếu (Reference)

Panel (Bảng):

Tính Chất (Properties) ‣ Thế Giới (World) ‣ Hiển Thị Cổng Nhìn (Viewport Display)

Màu Sắc (Color)

The color of the world background. This color will be rendered in the background of the scene.