Nút Thế Giới (World Node)#

Nút Thế Giới.

The World Output node is used to output light a color information to the scene's World.

Đầu Vào (Inputs)#

Bề Mặt (Surface)

The appearance of the environment, usually preceded by a Background shader.

Âm Lượng/Thể Tích (Volume)

Used to add volumetric effects to the world. See the shaders Volume Absorption and Volume Scatter for more information.

Ghi chú

It is not possible to have an HDR and volumetric due to the fact that HDR's are assumed to be an infinite distance from the camera.

Tính Chất (Properties)#

Mục Tiêu (Target)

Render engine the input shaders are used for. By default shaders are shared between Cycles and EEVEE, with multiple output nodes specialized shader setups can be created for each.

Đầu Ra (Outputs)#

Nút này không có đầu ra.