Hiệu Suất Thi Hành (Performance)¶
Tham Chiếu [Reference]
- Panel (Bảng):
- Pháp Tuyến Chất Lượng Cao (High Quality Normals)
Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.
Bộ Nhớ (Memory)¶
- Kích Thước Bể Chứa Bóng Tối [Shadow Pool]
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.
- Kích Thước Bể Chứa Đầu Dò Ánh Sáng Thể Tích [Light Probes Volume Pool]
A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.
Cổng Nhìn (Viewport)¶
- Kích Thước Điểm Ảnh (Pixel Size)
Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.
Trình Tổng Hợp (Compositor)¶
- Thiết Bị [Device]
The thiết bị used cho/đối với tổng hợp.
- CPU [CENTRAL PROCESSING UNIT: BỘ XỬ LÝ TRUNG TÂM của MÁY TÍNH]:
Sử dụng the CPU cho/đối với Tổng Hợp.
- GPU:
Sử dụng the GPU cho/đối với Tổng Hợp.
- Precision GPU
The precision of compositor intermediate result.
- Tự Động (Auto):
Use full precision for final renders, half precision otherwise.
- Toàn Phần (Full):
Use full precision for final renders and viewport.
Denoise Nodes¶
- Denoising Device
The device to use to process Denoise nodes in the compositor.
- Tự Động (Auto):
Use the same device used by the compositor to process the denoise node.
- CPU [CENTRAL PROCESSING UNIT: BỘ XỬ LÝ TRUNG TÂM của MÁY TÍNH]:
Use the CPU to process the denoise node.
- GPU:
Use the GPU to process the denoise node if available, otherwise fallback to CPU.
- Preview Quality
The quality used by Denoise nodes during viewport and interactive compositing of a render if their quality is set to Follow Scene.
- Cao (High):
Produces the highest quality output at the cost of long processing times.
- Cân Bằng/đối [Balanced]:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- Nhanh (Fast):
Produces an output quickly at a noticeable cost of quality.
- Final Quality
The quality used by Denoise nodes during the final render if their quality is set to Follow Scene.
- Cao (High):
Produces the highest quality output at the cost of long processing times.
- Cân Bằng/đối [Balanced]:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- Nhanh (Fast):
Produces an output quickly at a noticeable cost of quality.