Biến Hóa 2D (2D Transform)#

The 2D Transform modifier applies two-dimensional scaling and/or rotation to the stroke backbone geometry. Scale is applied before rotation.

Điểm Tựa (Pivot)

The center (pivot point) of these 2D transformations can be:

Trung Tâm Nét (Stroke Center):

The median point of the stroke.

Đầu Nét (Stroke Start):

The beginning point of the stroke.

Cuối Nét (Stroke End):

The end point of the stroke.

Điểm Tham Số cho Nét Vẽ (Stroke Point Parameter):

The Stroke Point Parameter factor controls where along the stroke the pivot point is (start point if set to 0.0; end point if set to 1.0).

Điểm 2D Tuyệt Đối (Absolute 2D Point):

The Pivot X and Y values define the position of the pivot point in the final render (from the bottom left corner).

Quan trọng

Currently, you have to take into account the real render size, i.e. resolution and resolution percentage.

Tỷ Lệ X, Y (Scale X, Y)

The scaling factors, in their respective axes.

Góc Xoay (Rotation Angle)

Phạm Vi Xoay Chiều.

../../../../../../_images/render_freestyle_parameter-editor_line-style_modifiers_geometry_2d-transform_example.png

2D Transform modifier (blend-file).#