Weights Menu (Menu des poids)#

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Mode:

Edit Mode

Menu:

Weights

Cette page couvre de nombreux outils du menu Weights (Poids).

Sample Weight#

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Mode:

Edit Mode

Menu:

Weights ‣ Sample Weight

Raccourci:

Maj-X

Adjust the Weight of the Draw tool to the weight of the vertex under the mouse cursor.

Normalize All#

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Mode:

Edit Mode

Menu:

Weights ‣ Normalize All

For each point, this tool makes sure that the sum of the weights across all vertex groups is equal to 1. It normalizes all of the vertex groups, except for locked groups, which keep their weight values untouched.

Lock Active

Conserver les valeurs du groupe actif tout en normalisant toutes les autres.

Normalize#

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Mode:

Edit Mode

Menu:

Weights ‣ Normalize

This tool only works on the active vertex group. All points keep their relative weights, but the entire set of weights is scaled up such that the highest weight value is 1.0.

Invert#

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Mode:

Edit Mode

Menu:

Weights ‣ Invert

Remplace chaque poids du groupe de sommets sélectionné par poids × -1,0.

Exemples :

  • L’original à 1.0 est converti en 0.0

  • L’original à 0.5 reste à 0,5

  • L’original à 0.0 est converti en 1.0

Subset

Restrict the tool to a subset. See The Subset Option about how subsets are defined.

Add Weights

Ajouter des sommets qui n’ont pas de poids avant l’inversion (ces poids seront tous définis à 1.0).

Remove Weights

Supprimer les sommets du groupe de sommets s’ils sont à 0,0 après l’inversion.

Smooth#

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Mode:

Edit Mode

Menu:

Weights ‣ Smooth

Smooths the weights of the active vertex group.

Generate Weights#

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Mode:

Edit Mode

Menu:

Weights ‣ Generate Weights

Generate automatic weight for armatures (requires an Armature modifier).

With Empty Group

When parenting it will create an empty vertex groups on the child objects (if they do not exist already) for and named after each deforming bone in the armature.

Avec poids automatiques

Works similar to With Empty Groups, but it will not leave the vertex groups empty. It calculates how much influence a particular bone would have on points based on the distance from those points to a particular bone (« bone heat » algorithm). This influence will be assigned as weights in the vertex groups.