Chuyển đổi thành Hình Học (Convert to Geometry)#

Tham Chiếu (Reference)

Chế Độ (Mode):

Chế Độ Đối Tượng (Object Mode)

Trình Đơn (Menu):

Đối Tượng (Object) ‣ Chuyển Đổi (Convert) ‣ Đường Dẫn, Đường Cong Bézier, Đường Cong Đa Giác (Path, Bézier Curve, Polygon Curve)

In the 3D Viewport, sketches on the active layer can be converted to geometry, based on the current view settings, by transforming the points recorded when drawing (which make up the strokes) into 3D space. Currently, all points will be used, so it may be necessary to simplify or subdivide parts of the created geometry for standard use. Sketches can currently be converted into curves in Object Mode.

Các Tùy Chọn (Options)#

Thể Loại (Type)

The type of object to convert to.

Đường Đi/Dẫn (Path)

Create NURBS 3D curves of order 2 (i.e. behaving like polylines).

Đường Cong Bézier (Bézier Curve)

Create Bézier curves, with free "aligned" handles (i.e. also behaving like polylines).

Đường Cong Đa Giác (Polygon Curve)

Bézier curve with straight line segments (auto handles).

Ghi chú

Chuyển Đổi thành Y-Lên Trên

If you want to convert your sketch to a mesh, simply choose NURBS first, and then convert the created curve to a mesh.

Độ Sâu Bo Tròn (Bevel Depth)

The Bevel Depth to use for the converted curve object.

Độ Phân Giải Bo Tròn (Bevel Resolution)

The Bevel Resolution to use for the converted curve object.

Bình Thường Hóa Trọng Lượng (Normalize Weight)

Will scale weights value so that they fit into the (0.0 to 1.0) range.

Hệ Số Bán Kính (Radius Factor)

Multiplier for the points' radii (set from the stroke's width).

Kết Nối các Nét Vẽ (Link Strokes)

Will create a single spline, i.e. curve element, from all strokes in active Grease Pencil layer. This is especially useful if you want to use the curve as a path. All the strokes are linked in the curve by "zero weights/radii" sections.

Thời Định (Timing)#

Grease Pencil stores "dynamic" data, i.e. how fast strokes are drawn. When converting to curve, this data can be used to create an Evaluate Time F-Curve (in other words, a path animation), that can be used e.g. to control another object's position along that curve (Follow Path constraint, or, through a driver, Curve modifier). So this allows you to reproduce your drawing movements.

Link Strokes has to be enabled for all timing options.

Chế Độ Thời Gian (Timing Mode)

This control lets you choose how timing data is used.

Không Sử Dụng Thời Gian (No Timing)

Just create the curve, without any animation data (hence all following options will be hidden).

Tuyến Tính (Linear)

The path animation will be a linear one.

Gốc/Nguyên Bản (Original)

The path animation will reflect to original timing, including for the "gaps" (i.e. time between strokes drawing).

Phân Khoảng Tùy Chọn (Custom Gaps)

The path animation will reflect to original timing, but the "gaps" will get custom values. This is especially useful if you want to shorten large pauses between some strokes.

Phạm Vi Khung Hình (Frame Range)

The "length" of the created path animation, in frames. In other words, the highest value of Evaluation Time.

Khung Hình Đầu (Start Frame)

The starting frame of the path animation.

Thời Gian Thực (Realtime)

When enabled, the path animation will last exactly the same duration it has taken you to draw the strokes.

Khung Hình Cuối (End Frame)

When Realtime is disabled, this defines the end frame of the path animation. This means that the drawing timing will be adjusted to fit into the specified range.

Thời Lượng của Khoảng Trống (Gap Duration)

Custom Gaps only. The average duration (in frames) of each gap between strokes. Please note that, the value will only be exact if Realtime is enabled, otherwise it will be scaled, exactly as the strokes' timing is.

Ví Dụ (Example)#

Here is a simple "hand writing" video created with curves converted from sketch data.

The blend-file from the above example can be found here.