Blender 2.91 Manual Logotipo
  • Primeros pasos
  • Interfaz de Usuario
  • Editores
  • Escenas y Objetos
  • Modelado
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Tools
      • Selecting
        • Introduction
        • Select Random
        • Checker Deselect
        • Select Sharp Edges
        • Select Similar
        • Select All by Trait
        • Select More/Less
        • Select Loops
        • Select Linked
        • Side of Active
        • Mirror Selection
      • Editing
      • Properties
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties (Vacíos)
    • Modifiers
  • Escultura y Pintado
  • Grease Pencil
  • Animación y Rigging
  • Físicas
  • Renderización
  • Composición
  • Tracking & Masking
  • Edición de video
  • Files & Data System
  • Add-ons
  • Avanzado
  • Troubleshooting
  • Glosario
  • Contribuir Documentación
Blender 2.91 Manual
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  • Modelado »
  • Meshes »
  • Selecting

Selecting¶

  • Introduction
    • Selection Modes
    • X-Ray
    • Select Menu
    • Known Issues
  • Select Random
  • Checker Deselect
  • Select Sharp Edges
  • Select Similar
    • Face Regions
  • Select All by Trait
    • Non-Manifold
    • Loose Geometry
    • Interior Faces
    • Faces by Sides
    • Ungrouped Vertices
  • Select More/Less
    • Select Next/Previous Active
  • Select Loops
    • Edge Loops
    • Face Loops
    • Edge Rings
    • Select Loop Inner-Region
    • Select Boundary Loop
  • Select Linked
    • Linked
    • Shortest Path
    • Linked Flat Faces
  • Side of Active
  • Mirror Selection
    • Example
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