Barra de herramientas#
The amount of tools in sculpt mode is very extensive. This is an overview of all of them, categorized by their general functions.
Pinceles de adición/sustracción#
Recognizable by their blue icon and cursor. These brushes generally push vertices outwards and inwards.
- Dibujar
El pincel estándar para empujar vértices hacia adentro y tirarlos hacia afuera de la superficie.
- Draw Sharp [Dibujar (definido)]
Same as Draw but with a much sharper Falloff. Useful for creating creases and sharp angles.
- Clay [Arcilla]
Similar to the Draw brush but with a flattening effect and subtle smoothing. Useful for polishing and building volumes.
- Clay Strips [Arcilla (rastro)]
The same as the Clay brush, but more aggressive with a square falloff. A common standard for building rough volumes.
- Capa
Draw with a fixed height. Useful for adding flat layers to a surface.
- Inflar
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
- Blob
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
- Plegado
Same as Blob but with a pinching effect. Useful for creating and polishing sharp creases.
Pinceles de contraste#
Recognizable by their red icon and cursor. These brushes generally flatten or heighten the contrast of the surface.
- Suavizado
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions. An essential brush that is frequently used.
- Aplanar
Pushes vertices to an average height to create a flat plateau.
- Rellenar (o Relleno)
Pushes surfaces outwards. Useful for filling in holes and crevices.
- Scrape [Raspar]
Pushes surfaces inwards. This is the most common brush for flattening meshes.
- Multiplane Scrape
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Pinceles de transformación#
Recognizable by their yellow icon and cursor. These brushes generally move, pinch and magnify the mesh.
- Pellizcar
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
- Arrastrar
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
- Elastic Deform [Deformación elástica]
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
- Gancho de serpiente
Pulls vertices along with the stroke to create long, snake-like forms.
- Thumb [Pulgar]
Same as Grab but moves vertices along the surface direction. Useful for preserving specific surfaces.
- Pose
Simulating an armature-like deformations. Useful for quick posing and transformations.
- Nudge [Empujar]
Similar as Thumb but dynamically picks up vertices like the Snake Hook. Useful for nudging something along the mesh surface.
- Rotar
Rotates vertices within the brush in the direction mouse.
- Slide Relax [Deslizar y distender]
Slides the topology of the mesh in the direction of the stroke while preserving the geometrical shape of the mesh. Also useful for redistributing topology where it is needed.
- Contorno
Transform mesh boundaries specifically with various deformations.
General Brushes#
No clear color assignment. These brushes are general purpose brushes or specific.
- Ropa
Simulates cloth to create folds and draping, which can be sculpted further.
- Simplificar
Cleans up geometry by collapsing short edges.
- Máscara
Paints a selection on parts of the mesh to be unaffected by other brushes.
- Draw Face Sets [Dibujar conjuntos de caras]
Paint new or extend existing face sets.
- Multires Displacement Eraser [Borrar (desplazam multires)]
Remove displacement information on a Multiresolution modifier.
- Multires Displacement Smear [Manchar (desplazam multires)]
Smear displacement information on a Multiresolution modifier.
Pinceles de pintura#
Recognizable by their green icon. These brushes are used for painting color attributes within sculpt mode.
- Pintar
Paint on the vertices of your mesh via color attributes.
- Smear [Manchar]
Smears the vertex colors via color attributes.
Herramientas basadas en gestos#
General gesture tools to apply an operation via box, lasso, line and polyline shapes. See Herramientas basadas en gestos for more information.
- Herramientas con gestos para enmascarar
Create a mask via a gesture.
- Herramientas con gestos para ocultar
Hides/Shows geometry via a gesture.
- Herramientas con gestos para definir conjuntos de caras
Create a face set via a gesture.
- Herramientas con gestos para recortar
Perform a Boolean operation via a gesture.
- Proyectar (Línea)
Flatten the geometry towards a drawn line.
Herramientas de filtrado#
Tools for applying effects on the entire unmasked and visible mesh.
- Filtro de malla
Apply a deformation to all unmasked vertices.
- Filtro de ropa
Applies a cloth simulation to all unmasked vertices.
- Filtro de color
Changes the active color attribute on all unmasked vertices.
Herramientas de un solo clic#
Simpler tools that apply an operation on surfaces that are clicked on.
- Editar conjunto de caras
Modifies the face set under the cursor.
- Mask by Color
Create a mask from any color from the color attribute by clicking on it.
Herramientas generales#
General transform and annotate tools like in other modes.
- Mover
Herramienta de traslación.
- Rotar
Herramienta de rotación.
- Escalar
Herramienta de escala.
- Transformar
Permitirá ajustar la posición, rotación y escala de los objetos.
- Anotar
Permitirá dibujar anotaciones a mano alzada.
- Anotar (Línea)
Permite dibujar una anotación en forma de línea recta.
- Anotar (Polígono)
Permite dibujar una anotación en forma de polígono.
- Borrar anotación
Permite borrar anotaciones dibujadas anteriormente.