Dinámicas de pelo#

Referencia

Panel:

Sistema de partículas ‣ Dinámicas de pelo

Hair particles can have dynamic properties using physics. To enable hair physics, click the checkbox beside Hair Dynamics.

Intervalos de calidad

Quality of the simulation in steps per frame (higher is better quality but slower).

Intensidad de anclaje

Spring stiffness of the vertex target position.

Advertencia

If you use motion blur in your animation, you will need to bake one extra frame past the last frame which you will be rendering.

Colisiones#

Calidad

A general setting for how fine and good a simulation you wish. Higher numbers take more time but ensure less tears and penetrations through the hair.

Distancia

The distance another object must get to the hair for the simulation to repel the hair out of the way. Smaller values might cause errors but provide some speed-up while larger will give unrealistic results if too large and can be slow. It is best to find a good in between value.

Limitación del impulso

Prevents explosions in tight and complicated collision situations by restricting the amount of movement after a collision.

Colección de colisiones

Only objects that are a part of this Collection can collide with the hair. Note that these objects must also have Collision physics enabled.

Estructura#

Referencia

Panel:

Sistema de partículas ‣ Dinámicas de pelo ‣ Estructura

Masa de vértices

Value for the mass of the hair.

Rigidez

Controls the bending stiffness of the hair strands.

Aleatorio

Random stiffness of hair.

Amortiguación

Damping of bending motion.

Volumen#

Referencia

Panel:

Sistema de partículas ‣ Dinámicas de pelo ‣ Volumen

Some phenomena of real-world hair can be simulated more efficiently using a volumetric model instead of the basic geometric strand model. This means constructing a regular grid such as those used in fluid simulations and interpolating hair properties between the grid cells.

Resistencia del aire

Controls how thick the air is around the hair causing the hair to flow slower.

Fricción interna

Amount of friction between individual hairs.

Tamaño de vóxeles

Size of the voxel grid cells for interaction effects.

Objetivo de densidad

Maximum density of the hair.

Intensidad de densidad

The influence that the Density Target has on the simulation.