Nodo Cielo

El nodo Cielo.

The Sky Texture node generates a procedural sky. It’s typically used in combination with the Nodo Entorno.

Entradas

Vector

Coordenada de texturizado en donde muestrear la textura; de forma predefinida se utilizarán las coordenadas Generadas (en caso de que el conector estuviera desconectado).

Propiedades

Tipo de cielo

Modelo de cielo a ser usado.

Single Scattering

Improved version of the 1993 model by Nishita et al, accounts for single bounces in the atmosphere. This is legacy and may be removed in a future version.

Dispersión múltiple

Based on this work by Fernando García Liñán, it is the most accurate model as it accounts for multiple bounces of light in the atmosphere.

Preetham

Based on the 1999 paper by Preetham et al. This is legacy and will be removed in a future version.

Hosek / Wilkie

Based on the 2012 paper by Hosek and Wilkie. This is legacy and will be removed in a future version.

Nota

Single and Multiple Scattering skies are very bright by default (hence accurate). You can lower the Exposure of the scene in Properties ‣ Color Management ‣ Exposure to fix this.

Sun Direction

Sun direction vector.

Turbidity

Atmospheric turbidity.

  • 2: ártico

  • 3: clear sky

  • 6: warm/moist day

  • 10: hazy day

Albedo del suelo

Amount of light reflected from the planet surface back into the atmosphere.

Disco solar sólo en Cycles

Activa o desactiva la iluminación del disco solar.

Tamaño del sol

Diámetro angular del disco solar (expresado en grados).

Intensidad solar

Multiplicador para la iluminación del disco solar.

Elevación solar

Ángulo de elevación del sol con respecto al horizonte (expresado en grados).

Rotación solar

Rotación del sol en torno al zenit (expresada en grados).

Altitud

The distance from sea level to the location of the camera. For example, if the camera is placed on a beach then a value of 0 should be used. However, if the camera is in the cockpit of a flying airplane then a value of 10 km will be more suitable.

Aire

Density of air molecules. A value of 1 corresponds roughly to urban city air, while 0 is no air.

Aerosols

Density of aerosol particles (water droplets). A value of 1 corresponds roughly to urban city aerosols, while 0 is no aerosols.

Ozono

Density of ozone molecules; useful to make the sky appear bluer. A value of 1 corresponds roughly to urban city ozone, while 0 is no ozone.

Salidas

Color

Salida de color de la textura.

Ejemplos

../../../_images/render_shader-nodes_textures_sky_example.webp

Example of lighting with Sky Texture.