Nodo Cielo¶
The Sky Texture node generates a procedural sky. It’s typically used in combination with the Nodo Entorno.
Entradas¶
- Vector
Coordenada de texturizado en donde muestrear la textura; de forma predefinida se utilizarán las coordenadas Generadas (en caso de que el conector estuviera desconectado).
Propiedades¶
- Tipo de cielo
Modelo de cielo a ser usado.
- Single Scattering
Improved version of the 1993 model by Nishita et al, accounts for single bounces in the atmosphere. This is legacy and may be removed in a future version.
- Dispersión múltiple
Based on this work by Fernando García Liñán, it is the most accurate model as it accounts for multiple bounces of light in the atmosphere.
- Preetham
Based on the 1999 paper by Preetham et al. This is legacy and will be removed in a future version.
- Hosek / Wilkie
Based on the 2012 paper by Hosek and Wilkie. This is legacy and will be removed in a future version.
Nota
Single and Multiple Scattering skies are very bright by default (hence accurate). You can lower the Exposure of the scene in to fix this.
- Sun Direction
Sun direction vector.
- Turbidity
Atmospheric turbidity.
2: ártico
3: clear sky
6: warm/moist day
10: hazy day
- Albedo del suelo
Amount of light reflected from the planet surface back into the atmosphere.
- Disco solar sólo en Cycles
Activa o desactiva la iluminación del disco solar.
- Tamaño del sol
Diámetro angular del disco solar (expresado en grados).
- Intensidad solar
Multiplicador para la iluminación del disco solar.
- Elevación solar
Ángulo de elevación del sol con respecto al horizonte (expresado en grados).
- Rotación solar
Rotación del sol en torno al zenit (expresada en grados).
- Altitud
The distance from sea level to the location of the camera. For example, if the camera is placed on a beach then a value of 0 should be used. However, if the camera is in the cockpit of a flying airplane then a value of 10 km will be more suitable.
- Aire
Density of air molecules. A value of 1 corresponds roughly to urban city air, while 0 is no air.
- Aerosols
Density of aerosol particles (water droplets). A value of 1 corresponds roughly to urban city aerosols, while 0 is no aerosols.
- Ozono
Density of ozone molecules; useful to make the sky appear bluer. A value of 1 corresponds roughly to urban city ozone, while 0 is no ozone.
Salidas¶
- Color
Salida de color de la textura.
Ejemplos¶
Example of lighting with Sky Texture.¶