Screw Modifier
The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape.

Properly aligning the profile object is important.
The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.
Opciones

The Screw modifier.
- Ángulo
Degrees for a single helix revolution.
- Enroscar
Offsets the revolution along its axis.
- Iteracciones
Number of revolutions.
- Eje
The axis along which the helix will be built.
- Enroscar
The height of one helix iteration.
- Objeto de Ejes
The name of an object to define the axis direction.
- Object Screw
Use the distance from the Axis Object to define the height of one helix iteration.
- Steps Viewport
Number of steps used for a single revolution displayed in the 3D Viewport.
- Procesar
As above, but used during render time. Increase to improve quality.
- Fusionar
Merge vertices that lie on the axis of rotation. Use this to close off end points with a triangle fan.
- Distancia de Fusión
Vertices under this distance to the axis are merged.
- Stretch UVs
Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.
Normales
- Smooth Shading
Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input geometry is not preserved.
- Calculate Order
Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.
- Invertir
Flip normals direction.