Nodo Geometría¶
The Geometry node gives geometric information about the current shading point. All vector coordinates are in World Space. For volume shaders, only the position and incoming vector are available.
Entradas¶
Este nodo no contiene entradas.
Propiedades¶
Este nodo no contiene propiedades.
Salidas¶
- Posición
Position of the shading point.
- Normal
Shading normal at the surface (includes smooth normals and bump mapping).
- Tangente
Tangent at the surface.
- Normal geométrica
Geometry or flat normal of the surface.
- Incidente
Vector pointing towards the point the shading point is being viewed from.
- Paramétrica
Parametric coordinates of the shading point on the surface. To area lights it outputs its UV coordinates in planar mapping and in spherical coordinates to point lights.
- Desde atrás
1.0 if the face is being viewed from the back side, 0.0 for the front side.
- Puntiaguda sólo Cycles
An approximation of the curvature of the mesh per vertex. Lighter values indicate convex angles, darker values indicate concave angles. It allows you to do effects like dirt maps and wear-off effects.
- Aleatorio por isla sólo Cycles
A random value for each connected component (island) of the mesh. It is useful to add variations to meshes composed of separated units like tree leaves, wood planks, or curves of multiple splines.