Light Falloff Node¶
sólo en Cycles
The Light Falloff node allows you to manipulate how light intensity decreases over distance. In reality light will always fall off quadratically; however, it can be useful to manipulate as a non-physically-based lighting trick. Note that using Linear or Constant falloff may cause more light to be introduced with every global illumination bounce, making the resulting image extremely bright if many bounces are used.
Entradas¶
- Intensidad
Light strength before applying falloff modification.
- Suavizado
Smooth intensity of light near light sources. This can avoid harsh highlights, and reduce global illumination noise. 0.0 corresponds to no smoothing; higher values smooth more. The maximum light strength will be strength/smooth.
Propiedades¶
Este nodo no contiene propiedades.
Salidas¶
- Cuadrático
Quadratic light falloff; this will leave strength unmodified if smooth is 0.0 and corresponds to reality.
- Lineal
Linear light falloff, giving a slower decrease in intensity over distance.
- Constante
Constant light falloff, where the distance to the light has no influence on its intensity.
Ejemplos¶
Pendiente <2.8 agregar.