Nodo Mágica

El nodo de textura Mágica.

The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Entradas

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Escala

Scale of the texture.

Distorsión

Amount of distortion.

Propiedades

Profundidad

Número de interacciones.

Salidas

Color

Salida de color de la textura.

Factor

Texture intensity output.

Ejemplos

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.