Magic Texture Node

The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Entradas
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Escala
Scale of the texture.
- Distorsión
Amount of distortion.
Propiedades
- Profundidad
Número de interacciones.
Salidas
- Color
Texture color output.
- Factor
Texture intensity output.
Ejemplos

Magic texture: Depth 10, Distortion 2.0.