Nodo Mágica¶
The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Entradas¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Escala
Scale of the texture.
- Distorsión
Amount of distortion.
Propiedades¶
- Profundidad
Número de interacciones.
Salidas¶
- Color
Salida de color de la textura.
- Factor
Texture intensity output.