Anclar curvas de pelo a superficie#

Attaches hair curves to a surface mesh.

Nota

This node/modifier will not function without the Surface geometry/object and Surface UV Map inputs.

Entradas#

Geometría

Input Geometry (only curves will be affected).

Superficie

Surface Geometry to attach hair curves to. This input takes priority over the corresponding object input, if used.

Superficie

Surface Object to attach to (needs to have matching transforms).

Mapa UV de superficie

Surface UV map stored on the mesh used for finding curve attachment locations.

Posición de reposo de la superficie

Set the surface mesh into its rest position before attachment.

Truco

In a typical hair generation setup, this node or modifier will be combined with the Nodo Deformar curvas sobre superficie. If that operation comes after this one, it makes sense to turn this option on so the position used is the pre-deformed position consistent with the expectations for the deformation’s input.

Muestrear UV al anclar

Sample the surface UV map at the attachment point.

Adherir a superficie

Snap the root of each curve to the closest surface point.

Alinear a normal de superficie

Align the curve to the surface normal (need guide as reference).

Fundir a lo largo

Blend deformation along each curve from the root.

Propiedades#

Este nodo no contiene propiedades.

Salidas#

Geometría

Coord UV de superficie

Surface UV coordinate at the attachment point.

Normal de superficie

Surface normal at the attachment point.