Nodo ID a máscara

El nodo ID a máscara.

The ID Mask Node creates a mask for a particular object or material in the render. It relies on the Object Index or Material Index render pass, which is only available when rendering with Cycles.

Ver también

Este nodo ha sido reemplazado por el Nodo Cryptomatte. Cryptomatte es más versátil y es soportado tanto por Cycles como por EEVEE.

Entradas

Valor de ID

Input for the Object Index or Material Index render pass. Once a pass is enabled, it can be accessed through the IndexOB or IndexMA slot of the Nodo Capas procesadas.

Propiedades

Identificador

The index for which to create a mask. This index can be configured for objects at Properties ‣ Object ‣ Relations ‣ Pass Index, and for materials at Properties ‣ Material ‣ Settings ‣ Pass Index.

../../../_images/compositing_types_converter_id-mask_relations-panel.png

Identificador del objeto en la pasada.

Suavizado de bordes

Permite suavizar el borde de la máscara.

Salidas

Alfa

A grayscale image that’s white where the object exists and black where it does not.

Ejemplo

In the example below, the left and right cubes are assigned a Pass Index of 1 and 2 respectively. We extract a mask for the left cube, then use it to turn that cube red with a Nodo Mezclar. The masks for the other Pass Indexes are also shown.

../../../_images/compositing_types_converter_id-mask_example.png

Ejemplo del uso del nodo ID a máscara.

Limitaciones