Sombreador a RVA#

El nodo Sombreador a RVA.

sólo en EEVEE

The Shader to RGB node is typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs. For example, a color ramp on the output of a diffuse BSDF can be used to create a flexible toon shader.

Usar esta conversión romperá el flujo de trabajo PBR y por lo tanto hará que el resultado sea impredecible al ser usado en combinación con efectos tales como oclusión ambiental, sombras suaves y refracción en espacio de la pantalla.

Some effects require multiple samples to converge, and applying arbitrary changes to noisy input may not convert to a smooth result.

Advertencia

If a Shader to RGB node is used, any upstream BSDF will be invisible to the following effects:

  • Screen Space Reflection

  • Transluminiscencia (SSS)

  • Alpha Clip and Alpha Hashed blend modes

Shader to RGB node doesn’t give expected results in render passes.

Entradas#

Sombreador

Any shader such as a BSDF or Emission node can be linked here.

Propiedades#

Este nodo no contiene propiedades.

Salidas#

Color

Surface color computed from BSDFs and lighting.

Alfa

Alpha transparency from any Transparent BSDFs in the input.

Ejemplos#

../../../_images/render_shader-nodes_converter_shader-to-rgb_example.jpg

Simple toon shading with Shader to RGB and Freestyle.#