ID Mask(IDマスク)ノード¶
![ID Mask(IDマスク)ノード。](../../../_images/node-types_CompositorNodeIDMask.webp)
The ID Mask Node creates a mask for a particular object or material in the render. It relies on the Object Index or Material Index render pass, which is only available when rendering with Cycles.
参考
This node is superseded by the Cryptomatteノード. Cryptomatte is more versatile and is supported by both Cycles and EEVEE.
入力¶
- ID Value(ID値)
Input for the Object Index or Material Index render pass. Once a pass is enabled, it can be accessed through the IndexOB or IndexMA slot of the Render Layers(レンダーレイヤー)ノード.
Properties(プロパティ)¶
- Index(インデックス)
The index for which to create a mask. This index can be configured for objects at
, and for materials at .オブジェクトのPass Index(パスインデックス)。¶
- Anti-Aliasing
Whether to smooth the mask edges.
出力¶
- Alpha(アルファ)
A grayscale image that's white where the object exists and black where it does not.
例¶
In the example below, the left and right cubes are assigned a Pass Index of 1 and 2 respectively. We extract a mask for the left cube, then use it to turn that cube red with a Mix(ミックス)ノード. The masks for the other Pass Indexes are also shown.
![../../../_images/compositing_types_converter_id-mask_example.png](../../../_images/compositing_types_converter_id-mask_example.png)
ID Mask(IDマスク)ノードの例。¶
制限¶
Volume(ボリューム)オブジェクト はサポートされません。