Smooth Vertices(頂点をスムーズに)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
,
Moves the selected vertices so that the surface around them becomes more smooth and rounded.
The following options are available in the Adjust Last Operation(最後の操作を調整) panel:
- Smoothing(スムージング)
平滑化の係数。
- Repeat(リピート)
平滑化の反復回数。
- 座標軸
効果を特定の軸に制限します。
Tip
If the mesh has insufficient geometry density and would still look blocky after smoothing, you can subdivide it first.
Alternatively, use the Subdivision Surface(サブディビジョンサーフェス)モディファイアー to subdivide and smooth the mesh in one go. This uses a more complex smoothing algorithm, however, so the result won't be quite the same.
参考
The Smooth(スムーズ)モディファイアー performs this operation non-destructively.
注釈
The Smooth Faces operator sounds similar to this one but is unrelated. It's called Shade Smooth in other parts of the UI and merely changes the vertex normals to make the mesh appear more smooth. It doesn't smooth out vertex positions like Smooth Vertices does.