Texture(テクスチャ) ノード

Texture Node.

The Texture node makes 3D textures available to the Compositor.

入力

Offset(オフセット)

A vector (XYZ) transforming the origin of the texture.

Scale(スケール)

A vector (XYZ) to scale the texture.

Properties(プロパティ)

Texture(テクスチャ)

The texture can be selected from a list of textures available in the current blend-file or linked-in textures. The textures themselves can not be edited in the Compositor, but in the Texture Node Editor.

出力

Value(値)

Gray-scale color values.

Color(カラー)

Color values.