World Output Node¶
The World Output node is used to output color information to the scene's World.
入力¶
- Surface(サーフェス)
The appearance of the environment, usually connected to a Background shader.
- Volume(ボリューム)
ボリュームエフェクトをワールドに追加するために使用します。詳細は、シェーダーの Volume Absorption と Volume Scatter を参照してください。
注釈
It is not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.
Properties(プロパティ)¶
- Target(ターゲット)
Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE -- with multiple output nodes, specialized shader setups can be created for each.
出力¶
このノードには出力は有りません。