Snapping(スナップ)

参照

Mode(モード):

Object Mode(オブジェクトモード)、Edit Mode(編集モード)、Pose Mode(ポーズモード)

Location(位置、場所):

Header ‣ Snapping

ショートカットキー:

Shift-Tab

../../../_images/editors_3dview_controls_snapping_element-menu.png

Snap(スナップ) メニュー。

Snapping makes it easy to align objects and mesh elements to others. It can be toggled by clicking (Snap Off) / (Snap On) in the 3D Viewport's header, or more temporarily by holding Ctrl.

参考

Transform Modal Map for further keyboard shortcuts.

Snap Base

参照

Mode(モード):

Object Mode(オブジェクトモード)、Edit Mode(編集モード)、Pose Mode(ポーズモード)

ヘッダー:

Snapping ‣ Snap Base

ショートカットキー:

Shift-Ctrl-Tab

Determines which point in the geometry will snap to the target.

Closest(近接):

Snaps using the bounding box corner (in Object Mode) or vertex (in Edit Mode) that's closest to the target.

Center(中心):

Snaps using the current transformation center, which is another word for the pivot point. This option is especially useful in combination with the 3D Cursor for choosing the snapping point completely manually.

Median(中点):

Snaps using the average position of the selected objects' origins (in Object Mode) or vertices (in Edit Mode).

Active(アクティブ):

Snaps using the origin (in Object Mode) or center (in Edit Mode) of the active element.

../../../_images/editors_3dview_controls_snapping_target-closest.png

Closest(近接)。

../../../_images/editors_3dview_controls_snapping_target-median.png

Median(中点)。

../../../_images/editors_3dview_controls_snapping_target-active.png

Active(アクティブ)。

Snap Target(スナップ対象)

参照

Mode(モード):

Object Mode(オブジェクトモード)、Edit Mode(編集モード)、Pose Mode(ポーズモード)

ヘッダー:

Snapping ‣ Snap Target

ショートカットキー:

Shift-Ctrl-Tab

Determines the target which the selection will be snapped to.

Increment(増分):

Snaps to an imaginary grid that starts at the selection's original location and has the same resolution as the viewport grid. In other words, it allows moving the selection in "increments" of the grid cell size.

Grid(グリッド):

Snaps to the grid that's displayed in the viewport.

Vertex(頂点):

Snaps to the vertex that's closest to the mouse cursor.

Edge(辺):

Snaps to the edge that's closest to the mouse cursor.

Face(面):

Snaps to the surface of the face under the mouse cursor. This is useful for retopologizing.

Volume(ボリューム):

Snaps the selection to a depth that's centered inside the object under the cursor. This is useful for positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead.

While Blender also has Volume objects, this option is not related to those.

Edge Center(辺の中心):

Snaps to the centerpoint of the edge that's closest to the mouse cursor.

Edge Perpendicular(辺と直交する点):

Snaps to a specific point on the edge so that the line from the selection's original location (indicated by a white cross) to its new location is perpendicular to that edge.

Face Center:

Snaps to the centerpoint of the face under the mouse cursor.

Tip

Multiple snapping modes can be enabled at once using Shift-LMB.

Snap Target for Individual Elements

参照

Mode(モード):

Object Mode(オブジェクトモード)、Edit Mode(編集モード)、Pose Mode(ポーズモード)

ヘッダー:

Snapping ‣ Snap Target for Individual Elements

ショートカットキー:

Shift-Ctrl-Tab

Face Project:

Individually snaps each object (in Object Mode) or vertex (in Edit Mode) to the face found by projecting from the current viewing depth along the current viewing direction. This can be used for bending a flat sheet so it snugly fits against a curved surface, for example.

Face Nearest:

Individually snaps each object or vertex to the face that's closest to its new location. Contrary to Face Project, this allows snapping to occluded geometry.

参考

Shrinkwrap constraint / modifier.

Target Selection

Sets more detailed snapping options. The available options depend on the mode (Object/Edit) as well as the Snap Target.

Align Rotation to Target(ターゲットに回転を揃える)

Rotate the selection so that its Z axis gets aligned to the normal of the target.

Backface Culling(裏面を非表示)

Exclude back-facing geometry from snapping.

Include Active Edit Mode

Snap to other mesh elements of the active object.

This option is ignored if Proportional Editing is enabled.

Include Edited Edit Mode

Snap to other objects that are also in Edit Mode.

Include Non-Edited Edit Mode

Snap to other objects that are not in Edit Mode.

Exclude Non-Selectable

Snap only to objects that are selectable.

Absolute Increment Snap Increment

Snap to the viewport grid (instead of moving by increments of the grid cell size). This is similar to setting the Snap Target to Grid, except that the latter moves the selection to the grid point closest to the mouse cursor.

Snap Peel Object Volume

If the target object is composed of several disconnected mesh islands that intersect each other, Snap To Volume will normally snap to the island under the mouse cursor, ignoring the others. Enabling Snap Peel Object instead treats the target object as one connected whole, looking only at the "peel" (outer surface) while ignoring inner/enclosed faces.

Snap to Same Target Face Nearest

Snap only to the object which the selection was nearest to before starting the transformation.

Face Nearest Steps Face Nearest Edit Mode

Breaks the overall transformation into multiple steps, performing a snap each time. This can give better results in certain cases.

Affect(影響)

Specifies which transformations are affected by snapping. By default, snapping only happens while moving something, but it can also be enabled for rotating and scaling.

Rotation Increment

Angle used in incremental snapping for the rotation operator. The second value is the Rotation Precision Increment, used for finer transformations and activated by default with the Shift key.