Magic Texture (マジックテクスチャ) ノード#

Magic Texture ノード。

The Magic Texture node is used to add a psychedelic color texture. It can be used for "Thin Film Interference" if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

入力#

Vector(ベクトル)

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Scale(スケール)

テクスチャのスケール。

Distortion(歪み)

Amount of distortion.

Properties(プロパティ)#

Depth(深度)

反復の数。

出力#

Color(カラー)

Texture color output.

Factor(係数)

テクスチャ強度出力。

#

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.#