Blender 2.93 Manual
Getting Started
ユーザーインターフェース
エディタ
シーン & オブジェクト
Modeling
Introduction
Meshes
Introduction
構造
プリミティブ
Tools
選択
編集
Introduction
Mesh Tools
Transformation
Mirror
複製
押し出し
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Sort Elements
Clean Up
削除 & ディゾルブ
Vertex Tools
Edge Tools
Face Tools
UV Tools
Properties
UVs
Mesh Analysis
Retopology
カーブ(Curves)
サーフェス(Surfaces)
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
アニメ―ション&リギング
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
ファイル & データシステム
アドオン
高度な設定
Troubleshooting
Glossary
Contribute Documentation
Blender 2.93 Manual
»
Modeling
»
Meshes
»
編集
»
Mesh Tools
Mesh Tools
¶
Transformation
移動・回転・スケール
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Axis of Symmetry
Pivot Point
Transformation Orientations
複製
押し出し
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Extrude Manifold
Extrude Edges
Extrude Vertices
Extrude Repeat
Spin
Merge
By Distance
Split
選択
Faces by Edges
Faces & Edges by Vertices
Separate
Bisect
例
Knife Project
Options
例
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Flip
Recalculate
Set from Faces
Rotate
Point to Target
Merge
Split
Average
Copy Vectors
Paste Vectors
Smooth Vectors
Reset Vectors
Select by Face Strength
Set Face Strength
Shading
Sort Elements
Clean Up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose
Degenerate Dissolve
Merge by Distance
削除 & ディゾルブ
Delete
ディゾルブ (Dissolve)
Limited Dissolve
Collapse Edges & Faces
辺ループ
2.93
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