To Sphere(球状に変形)

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Menu(メニュー):

Mesh(メッシュ) ‣ Transform(トランスフォーム) ‣ To Sphere(球状に変形)

ショートカットキー:

Shift-Alt-S

The To Sphere transformation deforms the selected geometry to look more like a sphere.

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_suzanne-spherical.png

Monkey with increasing sphericity (0%, 25%, 50%, 100%).

使用方法

Click the menu item or press the keyboard shortcut, then move the mouse right or left (or type a number between 0 and 1) to make the selection more or less spherical. Finally, press LMB or Return to confirm, or RMB or Esc to cancel.

Options(オプション)

Factor(係数)

A value between 0 and 1 indicating how strongly the selection is spherized.

Mirror Editing(ミラー編集)

Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Proportional Editing(プロポーショナル編集)

See Proportional Editing(プロポーショナル編集).

Meshes with higher density will give better results:

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_cubes-spherical.png

To Sphere(球状に変形)をさまざまな細分化レベルの立方体に適用。

The results are also different depending on the number and arrangement of the selected elements:

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_other-spherical.png

To Sphere(球状に変形)をさまざまな選択物に適用。