To Sphere(球状に変形)¶
参照
- Mode(モード):
Object Mode(オブジェクトモード) と Edit Mode(編集モード)
- Menu(メニュー):
- ショートカットキー:
Shift-Alt-S
The To Sphere transformation deforms the selected geometry to look more like a sphere.
Monkey with increasing sphericity (0%, 25%, 50%, 100%).¶
使用方法¶
Click the menu item or press the keyboard shortcut, then move the mouse right or left (or type a number between 0 and 1) to make the selection more or less spherical. Finally, press LMB or Return to confirm, or RMB or Esc to cancel.
Options(オプション)¶
- Factor(係数)
A value between 0 and 1 indicating how strongly the selection is spherized.
- Mirror Editing(ミラー編集)
Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.
- Proportional Editing(プロポーショナル編集)
例¶
Meshes with higher density will give better results:
To Sphere(球状に変形)をさまざまな細分化レベルの立方体に適用。¶
The results are also different depending on the number and arrangement of the selected elements:
To Sphere(球状に変形)をさまざまな選択物に適用。¶