Shear(せん断)

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Tool(ツール):

Toolbar(ツールバー) ‣ Shear(せん断)

Menu(メニュー):

Object(オブジェクト)/Mesh(メッシュ)/Curve(カーブ)/Surface(サーフェス) ‣ Transform(トランスフォーム) ‣ Shear(せん断)

ショートカットキー:

Shift-Ctrl-Alt-S

Shearing deforms the selected geometry by moving the vertices above the Pivot Point to the left and the vertices below that point to the right (or vice versa). The higher or lower a vertex is compared to the pivot point, the further it will be moved. The result is that vertical edges become diagonal while horizontal edges stay the same.

使用方法

Tool(ツール)

Set up a pivot point and optionally a transform orientation. Pick an axis on the gizmo that matches the desired "above"/"below" direction (which determines how much each vertex should be sheared). Finally, drag the handle that matches the desired "horizontal" direction (in which the vertices should be moved).

../../../../../_images/modeling_meshes_editing_mesh_transform_shear_tool.png

Using the Shear tool.

Operator

Set up a pivot point, then either click the menu item or press the keyboard shortcut. Move the mouse left or right to shear, then click LMB to confirm.

By default, the meanings of "above," "below," and "horizontal" are all in the current viewing plane in the 3D Viewport, but this can be changed in the options.

../../../../../_images/modeling_meshes_editing_mesh_transform_shear_operator.png

Using the Shear operator with different pivot points.

Options(オプション)

Angle(角度)

How much to "rotate" the vertical edges.

Axis(座標軸)

The axis that's perpendicular to the shearing plane. For example, if the vertices should move along the X axis and their distance from the pivot point should be measured along the Y axis, the Axis should be set to Z.

Axis Ortho

The axis along which the vertices should move. This must be different from Axis.

Orientation(座標系)

The Transform Orientation from which to pick the Axis and Axis Ortho.

Mirror Editing(ミラー編集)

Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Proportional Editing(プロポーショナル編集)

Proportional Editing(プロポーショナル編集) を参照してください。